Release Date: December 4th, 2018
On March 27th, 2018, I asked Patreon supporters what episode they would like to see made. The options were Punch-Out, The Super Mario Land Series, or Super Mario Bros. 3. Punch-Out won the poll with 183 votes out of 494 total. Initial research began in May. This episode was worked on part-time until around late September. After the release of our Spyro the Dragon episode, I went full-time on The Story of Punch-Out. One of the main takeaways from research was just how much people love this game, notably the NES version. Thematically, I wanted to give the viewer a warm, nostalgic look back on the series. I used a warm light rather than my standard daylight bulbs, paid extra attention to pacing, and carefully selected appropriate background music. This was the most work I’ve done editing-wise on a video, but I’m proud of how it turned out.
- Game Over by David Sheff, pg. 42-44
- The Ultimate History of Video Games by Steven L. Kent, pg. 355-357
- Don James, conducted via phone, May 31st 2018
- Jerry Momoda, conducted via phone, May 11th, 2018
- “Champion” by Dick Schapp, Parade Magazine, November 29th, 1987, pg. 4-7
- Computer Entertainer, November 1987, pg. 12
- Nintendo Power, Volume 18, pg. 96
- RePlay Magazine, March 1984, pg. 163
- “In Search of Princess Peach” by Daniel Golden, The Boston Globe, November 20th, 1988, pg. 82
- “Video Games Winning Again” by Stephen Advokat, Detroit Free Press, May 19th, 1988, pg. 23
- Ars Technica – Puzzles and rhythm: talking Punch-Out with game’s producer
- Eurogamer – GDC: Punch-Out!!
- Famicom World – Holy Grails
- Gamasutra – Working with Nintendo, making a studio great for developers
- Jerry Momoda – Spotlight: Punch-Out!! Arcade Game
- Jerry Momoda – Nintendo: My First Video Game Job
- Kotaku – Punch-Out!! Developer Envisions, Wants Sequel
- Kotaku – Punch-Out Devs Talk Graphics, Difficulty, Nixed Princess Peach Idea
- Nintendo – Iwata Asks: Punch-Out!!
- WIRED – How a Slacker Became Nintendo’s Chief Ambassador